Give them the slightest touch and you'll go kablooie. Nitro crates are the stuff nightmares are made of, and they make regular old TNTs wet their pants. Locked crates are reinforced with iron and must be belly-flopped if you want them broken. It wouldn't be Crash Bandicoot without crates, so of course they're back too, and they bring a few new ones to the mix. One of the new gadgets Crash can use is a jet-ski that helps him cross rivers. Some features from the first game also make a comeback, such as running away from boulders and riding an animal - this time it's a cute baby polar bear (just remember to flee from the not-so-cute adult ones). You are never required to push more than the same three buttons, keeping things simple and intuitive (though it's worth noting the jet-pack takes a while to get used to, especially if you don't like inverted flight controls, but you can turn these off in the Pause menu). There are a couple of tools thrown into the pot as well: a jet-ski for river levels and a jet-pack in space stations. Other moves are context-sensitive, such as hanging from meshes or burrowing under soft ground. By crouching (or sliding) and then jumping, Crash will go higher than usual, which is great for covering greater distances or reaching higher platforms. For instance, he can crouch under hazards and crawl underneath narrow passages. Not all of Crash's new moves are attacks, though. He's also gained a belly flop that can smash through sturdy stuff and enemies, as well as quickly break a stack of crates.
![crash bandicoot 2 ps vita crash bandicoot 2 ps vita](https://image.api.playstation.com/cdn/EP0002/CUSA07399_00/bPXMfRCtjGgvIS0BxOWqVsn94MAMLMkE.png)
One of them is a quick, frontal slide-tackle, which is especially useful against enemies with harmful tops. Jumping is also notably different from before and takes some time getting used to, since Crash will now stop in a dime as soon as you let go of the direction you were holding.Ĭrash also has several new moves.
#CRASH BANDICOOT 2 PS VITA FULL#
The original game came out in a time when PlayStation controllers had no analog sticks, but Crash 2 comes with full analog support, which makes running a whole lot smoother (it's worth noting that due to an oversight on Sony's behalf, the PSN version of the game annoyingly disables analog controls on the PlayStation 3, but it works fine on the Vita). Most of the core mechanics from the original game make a return, but Crash feels pleasantly lighter, and his basic movement has been refined. A boss awaits you after beating a whole Warp Room, and with the exception of the last boss, they're all pretty neat and memorable, if not a bit easy.Ĭrash can perform many new moves in the sequel, including hanging. This grants you a greater freedom in what level you want to do next, as you can choose any level from any Warp Room you've unlocked. Levels are no longer accessed from a map screen, as that role is now fulfilled by Warp Rooms - small chambers with 5 level gates each. There is one in each level (excluding secret ones), but they're just there to move the story along, so it's pretty much impossible to miss them. Your main objective besides finishing levels is retrieving a new type of pink-colored crystals. They're appropriate to the point where you can often guess where a level will be set by just listening to the music. Fittingly, Josh Mancell outdid himself with the music in this game, with a collection of catchy tunes that can be very distinct from one another while remaining consistent. Ice-skating and using a jet-pack in outer space are just a few hints of how much larger the level themes have become.
![crash bandicoot 2 ps vita crash bandicoot 2 ps vita](https://www.emugen.net/wp-content/uploads/2020/06/EmuGen-crash-bandicoot-2-cortex-strikes-back-backcov-ps1.png)
The visual and musical variety is even greater than before.
![crash bandicoot 2 ps vita crash bandicoot 2 ps vita](https://i.ytimg.com/vi/0-6lqqeZ-pU/maxresdefault.jpg)
Additionally, there's a lot of dialog between levels for the other characters that fleshes out their personalities along with the plot. Crash himself has tons of fluid animations that make him feel even funnier and more alive (or dead, should one of the various slapstick death animations occur). Charles Zembillas's designs for the new characters are combined with rich 3D models and animation unmatched by other games of this era, even going as far as lip syncing everyone's spoken lines (a big deal back then). The scenery is even more luscious and detailed than before, and the characters look amazing for a PlayStation game.
![crash bandicoot 2 ps vita crash bandicoot 2 ps vita](https://d3inagkmqs1m6q.cloudfront.net/226184/media-pics/sd11097-crash-bandicoot-2-cortex-strikes-back-sony-playstation-ps1-video-game-complete.jpeg)
You can tell right from the start how much effort has been put into improving the presentation. Crash Bandicoot 2 introduces ice levels with slippery ground.